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Where Street Fighter V opted for an impressive cel-shaded aesthetic and Tekken 7 pushed the envelope when it came to neon-lit, modern metropolises, the extra detail Unreal Engine 4 brings to SoulCalibur’s ancient Greek-inspired stages is truly stunning. As each fighter dishes out their signature taunts, stalagmites in the foreground glisten brightly in the sun, before its rays deign to illuminate Mitsurugi’s gleaming blue chest plate. Setting the scene for the battle ahead, sleet swirls majestically around the two warriors as they stretch out and limber up for battle. SoulCalibur VI is shaping up to be one of the best looking fighting games ever made.Īs the camera pans around an artic-inspired stage (imaginatively named Snow-capped Showdown) and Xianghua’s outfit sways gently in the wind, it becomes immediately apparent that current gen tech has breathed new life into the series. A Flash Flood Of Colour Mistrugui fighting in an ancient Greek-inspired stage. While there were just two stages for us to duke it out on, this meagre selection was all Namco needed to prove that SoulCalibur VI will be just as much of a looker as its predecessors. In the early build we got to test, franchise favourites Kilik, Xianghua, Nightmare, Mitsurugi and Sophitia were playable, alongside newcomer Grøh.
#SOUL CALIBUR VI NUDE SERIES#
Serving as a prequel to the aforementioned Soul Blade, SoulCalibur VI brings back series mainstays and shows them looking more youthful than ever. In a fan-pleasing move, then, for its sixth outing Bandai Namco Entertainment has decided to take us back to where it all began. Just like Tekken before it, SoulCalibur is one of those rare fighting game series where its lore is just as celebrated as the actual fighting itself. Now, after a six-year absence, SoulCalibur is back –- but does this once innovative IP do enough to feel fresh in 2018? Rewriting History New warrior Grøh looks to give the others a run for their money. Whether it was weirdo warrior Voldo’s bizarre gimp-meets-Wolverine aesthetic (the only skimpily dressed male character and er, not a sexy one), or the impassioned announcer that bellowed out the result of each match, the series’ high production values and charming sense of character made it immediately stand out from its peers, spawning five successful sequels. Launching in 1995 – under the name Soul Blade in the west – this medieval button masher’s stunning visuals and over-the-top characters made it an instant cult hit. Turns out, that something was a 3D fighter with purely weapon-based combat. But with both the casual and hardcore fighting game fan now already catered for, SoulCalibur needed to offer something truly unique to make it stand out. Boasting suspiciously smooth-looking visuals, eye-brow raising (but highly memorable) characters and a deep yet intuitive combat system, this historical beat ‘em up instantly left its mark on the genre.Īfter Street Fighter’s 2D combat demanded players master complex combos, Tekken’s pitch of a fully 3D and newbie-friendly brawler was a bit of a no-brainer.
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While Tekken may be the PlayStation fighter that most 90s kids remember, SoulCalibur was always its cooler and better-looking cousin.
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A Higher Calibur of Fighting Game The 90's PlayStation classic Soul Blade kickstarted the franchise. Yet, where SoulCalibur VI‘s mechanics and presentation feel thoroughly modern and fresh, its representation of women is still disappointingly stuck in the past. Yet, with last year’s Tekken 7raising the bar pretty spectacularly for 3D fighters, we were surprised to find that SoulCalibur’s combat still feels just as sharp as it did two decades ago. Given its sword-slinging combat, there’s no small trace of irony in that fact. For gamers of a certain age, the SoulCalibur series holds an almost weaponised degree of reverence.